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The Script
Let
Crush show you the wonders of ocean life, from colourful
clownfish and the thrilling EAC to hungry sharks and stinging
jellyfish! You'll plunge into a larger-than-life film set
from Finding Nemo and coast along the swirling underwater
currents...
Production Guide

Your
wild coaster ride begins in Toon Studio, outside Disney
Studio 5 - the massive soundstage currently hosting the
unique underwater film sets from Finding Nemo.
A giant
blue backdrop of turtles and fish covers the front of the
soundstage, which features coral and undersea life spilling
out of the façade. Every few seconds, a turtle shell
swoops out of the aquarium filmset and dives through the
blue coral, before re-entering the building on the opposite
side. Ready to take a ride on the EAC, dude?
You
enter the soundstage on the far right of the building, following
a winding downhill path past the Genie's Agrabah filmset
until you reach a covered section of the queue, themed to
Sydney Harbor fishing pier. Luckily, the tide is out, so
you can shelter under the pier on the sand until Crush is
ready for you on set! Be sure to watch out for pesky seagulls
and peckish pelicans!
As you
step inside, day turns to dusk and you climb up and around
the maze of fishing piers. As you descend the other side,
you're on the edge of the docks, with turtle shells bobbing
up to the surface and gently carrying guests away on their
exciting tour of the set. Surrounded by the warm glow of
lights from the fishing huts, you can see the full skyline
of Sydney on the dusk horizon. The infamous seagulls line
the walls, shouting "Mine! Mine!" and watching
the turtle shells dip underwater.
You
leave the pier seated in rows of 2, back to back, onboard
your 4-person shell, and suddenly take a dive underwater!
Don't worry, through the magic of the movies you won't even
feel a single splash! As you take a sharp turn left, you
become surrounded by colourful and mysterious underwater
life. The shells begin to climb a rapid descent back up
to the surface, and, as you reach daylight again, you swerve
to the right and swoop down a sudden dip, outside the soundstage!
The fresh air doesn't last long - the shell darts to the
right through the coral and you're back underwater, but
now you've been joined by some very special friends...
The turtle shells twist slowly through the beautiful Australian
coral and colourful habitats of Marlin's home turf. Wait
- you've got some tour guides! Nemo and Squirt swim effortlessly
around the rockery and introduce you to their undersea world.
From scene to scene, you'll see the incredible scenery and
hilarious dialogue of the movie come to life. But are you
going in the right direction? Your shell swirls around a
corner in the deep undersea rocks and suddenly an Angler
Fish snaps out at you! Before you can catch your breath,
you cling on and duck down as the turtle shell twists through
glowing, purple fields of stinging jellyfish!
There's
only one way back to the surface... You're headed right
for the sunken submarine! Don't let the "balloons"
fool you - this is no party! As your turtle shell gets whipped
up by the current and carried upwards and into the submarine,
everything goes deathly silent... Until, slamming into the
submarine from all angles, a trio of sharks come in for
attack! Bruce, Anchor and Chum have dropped their "fish
are friends" motto, and they're looking for lunch!
You're not a fish, are you?
Suddenly,
the quick movements of sharks cause the current to swirl
and sweep through the submarine. You're thrown speedily
out the top, round a corner and then sweep downwards into
frightful, deep, dark waters, spinning and spinning with
the current. You're carried around sharp swooping curves
and through gravity-defying dips and dives, twisting and
shooting through undersea plants, bursts of bubbles and
powerful waves.
Luckily,
the lightning current of the EAC appears on the horizon,
and Crush guides you safely back to brighter waters. As
you glide gently along the sweeping current, your movie
set adventure comes to a wrap. You float through the backstage
of the sets and pop up on the surface again at the fishing
pier, exiting the attraction through a tunnel in the coral
reef exterior of the soundstage.
Production footnotes

Crush's Coaster is unique in that it is effectively made
up of four very different elements. First, the indoor loading
station themed to a Sydney Harbour fishing pier. Second,
the unique outside drop through the blue coral, followed
by the third section - a series of indoor "dark ride"
scenes (similar to Phantom Manor or Buzz Lightyear Laser
Blast, for example). Followed, finally, by the spinning
coaster section itself.
Crush’s
Coaster uses the Xtended SC2000 spinning roller coaster
system manufactured by Maurer Söhne of Germany. A standard
design has been used for the "coaster" section,
with a custom-designed loading station, outside drop and
"dark ride" section adding a huge amount of customisation
to the attraction. Imagineers have also stated that even
the standard coaster section has been tweaked and perfected
at almost every turn to give the best ride experience possible.
The
spinning mechanism on each of the turtle shell ride vehicles
will only be unlocked at the top of the first indoor drop,
with Imagineers planning this as a sneaky hidden surprise
for unassuming guests. Whilst the spinning element will
be mentioned on warning signs, the vehicles will not spin
during the outside drop and the name of the coaster no longer
reflects this hidden surprise! On this type of Maurer Söhne
spinning coaster, however, the unlock of the spinning comes
after the first drop, rather than before.
The
"dark ride" section will utilise brand new digital
projection technology to allow Nemo, Squirt and Dory to
swim around the underwater landscape and interact with guests.
There will be at least two scenes using this technology,
which has been developed by the Imagineers for use in three
Finding Nemo attractions, including the overhaul of Disneyland’s
Submarine Voyage.
The
"coaster" section reaches a maximum speed of 37.3mph,
with a height of 50ft and a duration of around 1 minute
10 seconds. The coaster section on its own usually costs
around $2m to $3m to manufacture, though with the additional
track, total custom design and exceptional themeing the
final cost for Disney will surely be more than ten times
this amount. The coaster section alone has a throughput
of 930 guests per hour, whilst it has been confirmed Crush's
Coaster will feature 12 turtle shell ride vehicles, around
8 of which will always be in operation. A custom-designed
storage bay has also been added, situated to the left of
the main lift hill.
History
Construction began 24th February 2006 with the first foundations
for the attraction. The coaster section was completed by
4th May 2006, with the outside track completed by the end
of July. The blue front façade of Disney Studio 5
was completed on 6th November 2006, and first tests of the
ride system inside began quietly in early 2007. The attraction
is due to open sometime in June 2007, along with Cars Race
Rally and the rest of the Toon Studio placemaking and expansion
project.
The
attraction was infact not officially announced, but gradually
emerged out of a sea of rumours... Euro Disney SCA, operating
company of Disneyland Resort Paris, announced three new
attraction projects on 11th January 2005. One of these was
‘Toon Studios’, announced as a toon backlot
where guests could meet their favourite animation characters.
It quickly became clear that a key attraction in the new
area would be some kind of Finding Nemo dark ride, although
the true nature and design details of Crush’s Coaster
took some time to become clear.
Early
concept art showed the building with no exterior track,
whilst a second concept art piece showed track swerving
out the front of the building at its highest point. The
large undersea backdrop and rockwork/coral base has, however,
been a feature from even the earliest concepts.
The
attraction was known briefly as ‘Crush’s Sea
Turtle Spin’ before the true project name of ‘Crush’s
Turtle Twister’ was revealed in June 2005. In June
2006, however, an official press release for the attraction
revealed the final name would be ‘Crush’s Coaster’.
It seems the Imagineers discovered the difficulties foreign
language guests would experience in both understanding and
pronouncing ‘Turtle Twister’, not to mention
the desire to keep the "spinning" a secret!
Guests were originally set to ride in vehicles fully decorated
to represent turtles, with a tail, flippers and even a full
head attached to each turtle shell vehicle. In later concept
art revealed in 2006, however, it became clear the vehicles
will be themed simply to turtle shells. It is unclear whether
this was an artistic/storytelling decision (guests should
not ride ‘inside of’ Crush) or a practical change
(they would not work with the logistics of the coaster).
A projection of Crush himself was added at the very end
of the coaster part after Imagineers questioned guests what
they would have expected to see at the attraction's finale.
Tests to add Fast Pass to the attraction were conducted
throughout November, but the system has not been added (yet).
© WDS Fans
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