| #4:
Animated Ideas
Published:
05 December 2006
Animation
is a cruel business. You can’t just grab a movie camera
and start shooting actors and locations, everything - down
to the tiniest detail – has to be designed, created
and drawn from scratch. The same goes for a Disney theme
park – from blue sky to blueprints to physical construction,
it’s a long and costly process which, in almost every
case, sees more than just a few ideas land on the cutting
room floor. In the case of Animation Courtyard, the journey
from sketch to reality was not pleasant...

An original WDS concept versus the 2002 reality.
MGM
and the Magic of Animation
As
unfortunate as the 2002 result was, the original plans for
Disney-MGM Studios Europe called for a far more limited
animation presence, similar to that of the Florida studio.
A small courtyard was to have been placed along the path
to the studio’s backlot, with a near replica of Florida’s
Magic of Disney Animation tour facing an Animation Commissary
directly opposite. The animation area would have therefore
been simply a thoroughfare to the rest of the park –
busy and congested, not in the slightest a separated, themed
area.

Animation attractions on an early MGM map.
Inset: Magic of Disney Animation at Disney-MGM Studios Florida.
Creating
(and then Cutting) a Courtyard
Fast-forward
to 1999, and, in search of a more conventional and balanced
park layout, the Imagineers instead placed the animation
tour to the right of Studio 1, where previously the land
was empty. The Disney-MGM Studios plans had sought to direct
guests as much as possible away from the original Disneyland
park, yet now the layout attempted to disperse guests more
evenly and separate attractions into more developed theme
areas, creating the Backlot, Production Courtyard and finally
Animation Courtyard.

An early model for Disney Studios Paris.
Much
of the original exterior design of the MGM animation tour
was still intact, save for the Sorcerer’s Hat now
placed next to the entrance rather than by the Commissary
and the Sorcerer Mickey statue becoming a centrepiece to
the courtyard rather than a part of the attraction’s
entrance signage. The new Magic of Disney Animation was
to be separated from the hub of the park, placed further
into the courtyard than today’s finished attraction.
The early model above also shows an extension to the building,
enclosing the courtyard and allowing extra space for Walt
Disney Feature Animation Paris’ new home and/or the
Animation Commissary (both of which were later cancelled).

The key Animation Courtyard concept art.
Thick
with greenery, the courtyard also had a brand new addition
– Animania. A mirrored version of Studio 2 across
the park, the new addition of Studio 3 reflects Disney’s
advance towards live entertainment in the years after the
MGM plans. Just one year before Euro Disney SCA resurrected
the plans for a Studio park, the Imagineers had completed
Disney’s Animal Kingdom, a park with very few attractions
and instead, amongst its live animal exhibits, a focus on
large-scale entertainment productions. In planning the new
Parisian Studios, the Imagineers knew that not only were
these live productions cheaper than large attractions and
already a hit at Disneyland next door, but that they kept
guests entertained for far longer than a 3 to 4 minute ride.

A close-up on an early Studio 3.
Original
plans for the theatre housing Animania – later renamed
Animagique – are almost identical to the finished
product, but you might notice a few missing details. No,
not the bizarre extended queue lines snaking around the
front of the building, but those towering paint brushes
framing the entrance.
The
canopy, signage and curved pillars made it through, but
the brushes never made the leap from concept to reality.
And so, our animation tale turns sour. The Art of Disney
Animation was shifted further towards the park’s hub
to give this area some kind of focus and free more space
for expansion, but in doing so the courtyard itself was
lost. The Sorcerer statue disappears, trees become empty
flower beds and brightly coloured flooring is replaced with
vast asphalt expanses for the future parade route...

Finished Courtyard views.
The
First of Three Wishes
With
the addition of the parade route came a shake-up in the
focus of the land. Suddenly realising the total lack of
rides for children in the park, an extra attraction was
Imagineered at the last minute and thrown into the back
corner of the land. Despite elongating the courtyard further,
exaggerating its lack of animation imagination (or rather
budget), great worship from fans of the park should be bestowed
to ‘Les Tapis Volantes – Flying Carpets Over
Agrabah’ for many years to come. Why? Well, if it
weren’t for this daring little addition to the land,
we’d never have got the Toon Studio expansion we see
today.

The original Flying Carpets Over Agrabah concept.
And
why is this Dumbo-style ride so daring? For a start, it’s
unlikely anything ever seen or even planned for either Disney
studio park before. Most shockingly, it risks trampling
over Fantasyland’s territory. In actual fact, this
is probably what lends it - and its future Finding Nemo
and Cars friends – the most satisfaction. Since Disneyland
California’s 1955 opening, Fantasyland has been the
heart and soul of ever Magic Kingdom. It has the park’s
icon and the families arriving in droves, yet Disney has
never been able to duplicate the formula to its second gates.
Infact, any attempt up to this point has been a car crash
of Imagineering woes. You only need to ask a Disney fan
for a few words on Paradise Pier at California Adventure
or Chester & Hester's Dino-Rama at Animal Kingdom to
know why. And so, with Flying Carpets Over Agrabah and more
to come, our dear little Walt Disney Studios could have
finally cracked the formula for a successful, fun and imaginative
family land.

Flying Carpets detail and a glimpse of the future –
new planting frames the lamp as part of Animation Courtyard’s
place-making project.
Finding
the Art
And,
when we take a step back and look at the courtyard in its
2002 state, there was still a lot of magic to be found.
Take, for example, the giant Sorcerer Hat, the bronze character
statues surrounding it, and the Partners Statue of Disney
Bros. Plaza, itself a loving tribute to Walt’s often
overlooked brother, business guru Roy. The land may have
been squeezed of budget before opening, but it stands as
a tribute to the man behind the mouse unique in Disney theme
park history, a fitting theme for a park named Walt Disney
Studios.

The Art of Disney – from sketch to reality.
In
addition, like most of the Studios, the magic only really
begins when you step inside the soundstages. The fantastic
puppetry of Animagique, the beautiful animation timeline
at Art of Disney – the magic is there, it just needs
a little help from the Imagineering equivalent of the animation
clean-up artist. And luckily, as you’re reading this
right now, they’re hard at work.

The Partners Statue – the only version to not be placed
in a Magic Kingdom park.
What
Walt Disney is constantly quoted as enjoying most about
Disneyland is the opportunities it gave for improvement
and innovation, “plus-ing” the experience, as
he called it. The original Tomorrowland was little more
than a few product displays for sponsors – only in
the years that followed the 1955 opening would the land
become the optimistic haven for some of the park's most
popular historic attractions. Unlike his animated films,
which, once released, were cut and finalised, Disneyland
was never complete and could be added to at any time. So,
whilst Animation Courtyard may have faced the same budgetary
and pre-production nightmares as many an animated Disney
feature, it will ultimately have the benefit of time, money
and imagination that allowed Disneyland to become the achievement
it is today.
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© WDS Fans 2006
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