| #1:
Setting out a Studio
Published:
12th August 2006 by Anthony
Every
Disney park evolves. Disneyland was originally envisaged
by Walt as a small leisure park opposite the Disney Studios
in Burbank, before the project grew into the huge Anaheim
theme park destination we know today. Walt Disney World
Resort in Florida was originally due to centre around a
huge new city, the Experimental Prototype Community of Tomorrow,
which eventually became the theme park we know as Epcot.
The planning, design, construction and expansion of Walt
Disney Studios Park has been and will be no different, with
evolution at every turn.
Disney-MGM
Studios Europe
As
Imagineers began work on planning the Parisian resort’s
second park in 1987, even as the original Euro Disneyland
was still in early planning phases, The Walt Disney Company
itself was rapidly changing. New animation projects were
bringing the studios to life once again and the management
team of Michael Eisner and Frank Wells were looking for
worldwide expansion at every opportunity. In Florida, the
race was on to develop an Orlando movie studio theme park
before Universal and Disney entered into a contract with
MGM that, amongst other perks, allowed the park to be named
Disney-MGM Studios Florida. The park opened in 1989 with
full live-action soundstages and a new Walt Disney Feature
Animation base, with plans and features from the park then
serving to produce the initial concepts for the sister park,
Disney-MGM Studios Europe.

1992 Resort layout plan from Michelin
guide
An
important feature of the park, and a key difference to the
reality of today’s park, was the expanse of working
soundstages and a full animation production studio. To be
situated at the back of the new park, this massive studio
operation would have undoubtedly been the largest in Europe,
as can be seen from the massive expansion area reserved
for the park in the above plan. The studio would have transformed
Euro Disney Resort from a simple a Disney holiday destination
into a fully working and immensely important outpost for
Disney’s film production.
And
what of the park that guests would actually have experienced?
Surprisingly, it would have featured near enough the same
number of attractions as our current park at opening. The
huge initial indoor street set (which became Disney Studio
1) was part of the plans from a very early stage, leading
to a welcoming courtyard with Florida’s “Grand
Movie Palace” before you and a “Route 66 Roadside
Diner” to your right. The initial plans for the park
differ most from the final Walt Disney Studios Park layout
in one area – that the original park would have led
guests immediately to the right, away from Euro Disneyland.
The Roadside Diner would have blocked expansion in this
direction (where the current Animation area lies), with
a Parisian version of Florida’s “Sci-Fi Dine
In” next to the Grand Movie Palace fencing the area
in further. Even the Hollywood Boulevard itself was to be
angled away from the park next door, taking guests diagonally
from the entrance to the main park.

Disney-MGM Studios Europe layout plan coloured zoom
Once
in the park, guests would have been forced to continue into
the area now occupied by Production Courtyard, passing the
“Gangster Shootout” dark ride and “Backlot
Express” restaurant to arrive in an animation area.
Here, Walt Disney Feature Animation France would have sat
opposite an “Animation Café”, with the
path beyond this point splitting in two. To the right, the
path would have led past New York Street Sets to a huge
Indiana Jones area, with Florida’s “Epic Stunt
Spectacular” show, a new restaurant and a merchandise
location.
If
guests continued straight ahead into the area now occupied
by Moteurs... Action!, however, they would have first crossed
a bridge over the Backlot Tram Tour’s route before
coming across four large “Attraction Studios”,
housing Special Effects Stages, a “Video Complex”,
Soundstage Restaurant and a “Special Effects Tank”
for the tram tour. At the end of this street, the Backlot
Tram Tour loading station would have taken centre stage.
Unusually, if guests had then turned right and continued
into the Indiana Jones area, they would have directly crossed
the tram tour’s path as it left the loading station.
Catastrophe Canyon was to have been located directly behind
the loading station, a huge distance from it’s final
location on the other side of the forest.

Disney-MGM Studios Europe layout plan in full
Ultimately,
the financial problems of the resort after its grand opening
in April 1992 put a stop to all plans for the second theme
park, originally due to open in 1995. With the benefit of
hindsight, it’s also possible to say the emphasis
on real production facilities at the studio would have been
a problem. Not only would the live-action soundstages have
likely proved hugely unprofitable in a world of cinema rapidly
switching to CGI, green screens and cheaper production facilities,
but the animation studio may have fallen victim to the company’s
post-millennium cull, which saw both the Florida and Paris
animation outposts closed for good.
Disney
Studios Paris / Walt Disney Studios Park
Fast-forward
to 1999, and Disneyland Paris believes it is finally ready
to become a true Disney “resort” with a second
park. The Disney-MGM Studios Europe plans are dusted off
and the Imagineers get to work on a new Studios concept.
A far smaller budget, practically no working production
facilities and a far smaller footprint all go into the mix
and the first plans for the “Disney Studios Paris”
project are produced.

Late 1999 Walt Disney Studios Park layout plan
Infact,
the only elements remaining from the Disney-MGM plans are
the indoor Hollywood Boulevard, Animation tour and Backlot
Tram Tour. The layout still directs guests away from Disneyland,
but the entrance soundstage is no longer diagonal and the
Roadside Diner has been replaced by a new Animation Courtyard.
The large courtyard of Front Lot has been created for a
grander entrance plaza, with two large buildings and a central
fountain. Studio Tram Tour has become the centrepiece attraction
in place of the extremely expensive Grand Movie Palace (Great
Movie Ride), with its route now extending into the forest
and beyond to Catastrophe Canyon. The above plan even shows
the proposed “Jungle Ape” scene of the tram
tour in the forest, and all early plans for the park positioned
the loading station far closer to Disney Studio 1, which
would have made construction of The Twilight Zone Tower
of Terror in its current location much more difficult.
Production
Courtyard shows an additional attraction in most plans for
the park – a sound effects demonstration show, which
was eventually cancelled later in the project. In the Backlot,
early plans were barely changed for the final design, although
the queue line of Armageddon: Special Effects was eventually
moved to the right of the building rather than opposite
the Stunt Show as shown here.

Early 1999 Walt Disney Studios Park model
The
early park model above shows an interesting difference in
Animation Courtyard (Toon Studio), where not only is Art
of Disney Animation located much further into the land,
but the building also features an extra extension to house
Walt Disney Feature Animation France. When negotiations
with the unconvinced French Feature Animation team fell
though, however, this extension was axed.
As
construction on the park was just beginning, some last-minute
changes to the layout and line-up of attractions were quickly
made. Studio Tram Tour was pushed further back, Art of Disney
Animation was moved further towards the hub and the empty
turnaround on the Studio Tram Tour was earmarked for the
Reign of Fire set. The most substantial change, however,
was the cancellation of the sound effects show in favour
of Flying Carpets Over Agrabah in Animation Courtyard. A
vital attraction for younger guests and without doubt the
attraction which led to the park’s current Toon Studio
expansion.

2002 Walt Disney Studios Park map
Perhaps
at the same time as these last minute changes, the patch
of land between Armageddon and Studio Tram Tour was decided
as the location for Tower of Terror. Going completely against
the original 1994 attraction’s design in Florida,
where it has to be reached by walking two long boulevards,
in Paris it was suddenly thrust into the centre of the park,
with Studio Tram Tour moving further back and La Terrasse
being built to accommodate it.
The
park opened with a layout incredibly different yet surprisingly
similar to its Disney-MGM Studios origins, preserving the
backlot soundstages and Hollywood Boulevard, yet mixing
this with more traditional Disney theme park design conventions
such as the central hub (Disney Bros. Plaza as Central Plaza?)
and iconic attraction (Tower of Terror as the Castle?).

Tower of Terror location plan
Tower
of Terror and the new Toon Studio attractions will only
serve to evolve the layout further. Animation Courtyard
was originally meant to comprise two attractions, yet with
Toon Studio it will become the busiest area of the park
and a hotspot for more future construction – far different
to the empty space envisaged on this spot with the original
Disney-MGM plans. Production Courtyard may finally receive
a third soundstage attraction, filling the gap between the
Disney Channel studios and CinéMagique, and a full
street set could lead past the Tower of Terror to more delights,
possibly even a new central hub. There was a time when an
indoor “Mermaid Lagoon” seemed certain for Animation
Courtyard’s empty space, yet today construction is
halfway done on two separate, outdoor attractions. Rumours
suggest “Soarin’” will land in Production
Courtyard. Rumours suggest Production Courtyard will be
drastically rethemed to “Hollywood Studio”.
We’re
only just entering the second chapter of the park’s
history with its Phase 2 attractions, yet already the layout
and ergonomics of the park have rapidly changed with every
new page. There seems to be no way to predict the long-term
future of the Studios, a park which has taken on a life
of its own and grown on a whim. The Imagineers most certainly
haven’t finished setting out this “Studio of
Dreams” just yet, and, as with every production, some
things are bound to hit the editing room floor...

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© WDS Fans 2006
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