Crush's Coaster

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Postby The Butlin Boy » Sun Aug 13, 2006 11:13 pm

Looks like they have started putting up the metalwork for the rocks at the front of the building!

:arrow: http://www.disneytheque.com/index.php?/ ... udios.html

Edit: It also looks like they going to start work on the roof of the building soon!
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Postby Anthony » Sun Aug 13, 2006 11:41 pm

Whoa, good find! Look at all that crazy steel work around the openings in the front - did they really design it like that?! :o

I'm looking forward to seeing the Studio 1-style wall being put in place at the top, I'm still not sure whether I like the design of that...
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Postby penfold12 » Mon Aug 14, 2006 12:20 am

Yeah, Im torn between all out thememing, and /or the Studio building. The photo of the modle that was on the net was fantastic to begin with, then left me feeling unsure! lol

I think its because the studios is crying out for as much themeing as possible inmy opinion.
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Postby Anthony » Mon Aug 14, 2006 12:29 am

I really like how they plan to have the themeing and sets "spill" out of the building, and I do still like the soundstage theme (it is a studio afterall), but I'm not sure about the basic design of it.

The coaster building will be like Disney Studio 1 on an extreme celebrity diet, and then there's that weird square section slapped on at the front, which doesn't seem to know what it's doing. Is it a soundstage? Is it a piece of coral? I have faith that it'll pull together and be fantastic in the end, but it's quite an odd design really, compared to some of the other possibilities they threw around in various concepts. :?

I'm really glad they designed the outside track to be the same or lower level as the ground though. It'll be like an extended and way better version of that section at the start of Indy, where the trains go past guests outside the attraction. It always gets huge crowds gathering round to wave people off, so the same will probably happen here. Perfect design for the studios.
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Postby Kristof » Fri Aug 18, 2006 12:34 am

I did some quick Photoshopping, doesn't look that good, but it gives a good idea how the Crush's building will look when finished.

I just placed it over the current building, didn't remove anything. It all lignes up perfectly, including the metal structure for the rockwork.

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Postby The Butlin Boy » Fri Aug 18, 2006 9:12 am

raptor1982 wrote:doesn't look that good


What are you talking about, it looks great and it shows how the building will look evntually really well
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Postby RnRCj » Fri Aug 18, 2006 12:45 pm

raptor1982 wrote:I did some quick Photoshopping, doesn't look that good


It does look good, it looks REAL! :D

Anyway, is that what it will actually look like, or is that just your idea? I really hope it does look like that though, I love all the rocks and pictures of Crush.
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Postby The Butlin Boy » Fri Aug 18, 2006 4:16 pm

RnRCj wrote:Anyway, is that what it will actually look like, or is that just your idea?


That is what the latest concept art for the building looks like! (as seen below)
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Postby Kristof » Sun Aug 20, 2006 1:52 pm

Here are some photos from this weekend:

Lift hill:
Image

Structure for rocks:
Image


More photos here:
http://www.photosmagiques.com/gallery/t ... ion?page=1
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Postby Anthony » Sat Aug 26, 2006 4:41 pm

Great photoshopping there! It does indeed look "real", but it also confirms my fear that blue is the wrong colour choice - it just doesn't fit with the grey skies. I'll give it a chance of course, but it doesn't look promising. :(

The rocks around the front are going to be perfect though, I love the design of that.
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Postby RnRCj » Sat Aug 26, 2006 4:46 pm

Baloo wrote:Great photoshopping there! It does indeed look "real", but it also confirms my fear that blue is the wrong colour choice - it just doesn't fit with the grey skies. I'll give it a chance of course, but it doesn't look promising. :(

The rocks around the front are going to be perfect though, I love the design of that.


I don't really like the blue either. I think it should be the same colour as Studio 1 instead.
Last edited by RnRCj on Sat Aug 26, 2006 4:57 pm, edited 1 time in total.
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Postby Anthony » Sat Aug 26, 2006 4:52 pm

I liked the grimy grey metallic look in the concept art with the painting props (which won't be happening afaik), but I think I was the only one! :lol:

I guess blue won't be that bad, it obviously suits the theme, fits into the "Toon Studio" colours (in my mind at least) and will look good against the expanded yellow sands of Flying Carpets. They'll just need to light it up during the day (perhaps also with wave-shaped projections of light? I hope they do that to the main turtles backdrop...) so it doesn't look dull against the sky.
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Postby Tron 2.0 » Sun Aug 27, 2006 10:30 am

One can hardly compare the colour scheme as seen in a photo of a model with poor lighting to the final product.

It's a good photo shop job to show you the shape of things to come, but I wouldn't judge the colour of the attraction by it.

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Postby Kristof » Fri Sep 01, 2006 1:09 pm

From http://www.wdsfans.com

WDSfans wrote:A source at WDS informs us that the fences for Crush's Coaster have arrived backstage! They look similar to the wooden ones used at Flying Carpets over Agrabah but, according to our source, "better looking and made of higher quality materials".
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Postby Anthony » Sun Sep 03, 2006 3:20 pm

I suppose it's good they're like the Flying Carpets ones, since the two attractions will blend quite well then. I'm really looking forward to the queue of this ride by the way, the idea of queuing under the fishing pier still seems a very original way to theme a covered outdoor queue. :D I wonder if they'll use the same idea for Anaheim?

Another photo from Grandmath on DCP forum here:

Image

The side walls of the coaster building are at their full height and the thinner wire mesh now covers a lot of the metalwork on the front of the ride.

It's interesting that the rockwork extends beyond the right side of the building - a lot of concepts showed the exit path leading out of this corner of the building to a small outside section and then through a tunnel in the rocks just here - could this really be happening? :o
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Postby DLPFAN » Wed Sep 06, 2006 2:40 am

Hello all! Only discovered these boards today, so I have spent the past couple of hours going over all the topics, all very interesting!

I was just wondering if anyone has any idea what the hourly capacity for Crushs Coaster will be?
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Postby Kristof » Wed Sep 06, 2006 5:10 pm

Welcome DLPfan! Feel free to introduce yourself in the "Introduce yourself" board!

A similar coaster at Phantasialand in Germany has an hourly capacity of 720 visitors / hour.
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Postby Anthony » Wed Sep 06, 2006 6:12 pm

Of course there's loads of variables, but I think we should be looking at a capacity of about 1,200+ per hour.

The coaster section of the ride on its own (same as this coaster) has a throughput of 930, and then if we add the custom station, outside drop and dark ride track that should actually add a lot more capacity... I think. :-k

It sounds like a good amount, but BTM can handle 2424 guests an hour! :shock: :?
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Postby The Butlin Boy » Fri Sep 08, 2006 8:07 am

A new and (according to source) final logo for Crush's Coaster has been seen on-line:
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http://www.newsparcs.com/index2.php?cho ... =3342#3342
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Postby penfold12 » Fri Sep 08, 2006 9:54 am

I hated th ename change, but now, after seeing that, I kinda like it!

I can see it on loads of kids T shirts and merchandising!!!
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